Holding harvesters gives you points, killing anything gives you points. Harvester Control can be played without any real interactions with the enemy team: players fan out and try to capture harvesters in addition to killing the native wildlife and anyone you encounter from the enemy team. The modes oscillate between heavily PvE-focused and ultra-competitive. Levelling up grants you more powerful perks, chosen before the game, and the hope is that when you clash with other players you can leverage your perks to win fights and control objectives. Elsewhere one of the closest touchstones isÄying Light spin-off Bad Blood, which has you fighting PvE enemies, levelling up and then engaging your enemies. Valorant, but actually the third-person shooter shares more DNA with MOBA titles like League of Legends or Dota. Comparisons are floating around comparing the game to titles like
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